Stanford Visit Day 2: Double Seminar on two related topics - Next Generation Fun | Maia (AR/VR)
Written by
Ricardo Climent

Next Generation Fun: Unreal Engine for composing live musical battles – by Ricardo Climent

Slides here: https://drive.google.com/file/d/1kwtRgum1WYK8B-gH9WKMODIDSmEl7Yyc/view?usp=sharing

Maia (AR/VR): Towards a mixed-reality simulation framework for synchronised trans-real experiences – by Ignacio Pecino

https://drive.google.com/file/d/1587nQIsIxWGtm9GzlxU3-2mLjuhOG7Vl/view?usp=sharing

The European Art-Science-Technology Network (EASTN) for Digital Creativity amalgamates 15 European institutions and CCRMA Stanford, McGill University and UFMG-Belo Horizonte. The Network focuses on research, technology development, creation and education in the field of technologies applied to artistic creation. It is supported by the Culture Program of the European Union.

Bios:

Ricardo Climent is Professor of Interactive Music Composition at University of Manchester (UK), where he serves as director of the NOVARS Research Centre and as Head of Composition. For the last few years his research has focused on the potential of game-audio, physics and graphic engines for compositional purposes, using “the aural” as the primary source for navigation and exploration. He previously held a lecturing position at SARC (Sonic Arts Research Centre) at Queens University, Belfast, where he previously completed a Master of Arts in Electroacoustic composition and a PhD with a focus on interactive music composition. Ricardo was composer in-residence at the JOGV Orchestra (Spain), the Conservatorio de las Rosas Unesco- Aschberg (Morelia, Mexico) and the Sonology Department at the Kunitachi College of Music (Tokyo). He also holds a 5-year degree in Economics by the University of Valencia, Spain. http://eastn.uk/manchester | https://www.novars.manchester.ac.uk
Ricardo’s game-audio works: http://game-audio.org

Ignacio Pecino completed his BMus(Hons) Degree in Music Composition at the “Conservatorio Superior de Malaga”, where he also worked as a sound engineer. He also obtained a MusM and PhD in Electroacoustic Composition from the University of Manchester in the UK. His thesis and portfolio focused on locative audio and procedural composition (with the Unity Game Engine). Ignacio initially studied Physics at the University of Seville (Spain) but soon focused on sound, music and interactive media, starting a career as a composer, sound engineer and software developer. In 2012 Ignacio founded the independent studio Recursive Arts, specializing in Unity game and app development with a focus on GIS/Locative Audio, Procedural Art and Virtual Instruments. As a composer, Ignacio Pecino has premiered acousmatic, audiovisual and interactive works at  IX Symposium (Montreal), Primavera en la Habana (Cuba), AudioMostly (Corfu, Greece), MANTIS Festival (Manchester), NIME (Baton Rouge, USA), NYEMF (New York), MAEM (Madrid) and Festival Zeppelin (Barcelona). His research output also includes academic papers (ICMC, RMA Research Conferences, Filomúsica or SulPonticello).

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