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EASTN- MANCHESTER JUNE 2018 - PROGRAMME

A week of concerts, presentations and interactive sessions exploring digital creativity.
Click on the event to find out more information.
Full Programme PDF is below.

25-30 JUNE 2018

MONDAY 25 June 2018

@ The martin harris centre
PLACE: JOHN THAW STUDIO THEATRE

focus: creation
Heading
  • 2-5pm
    Interactive Installations and Videos (click for details)
    Ludger Brümmer | Elizabeth Pich | Yannick Hofmann (ZKM, Karlsruhe) | Alexandros Kontogeorgakopoulos |Daniel Burgarth (Cardiff Metropolitan University)
    MARTIN HARRIS CENTRE - FOYER interactive works
    Code Chain (2017)
    Ludger Brümmer & Elizabeth Pich (ZKM, Karlsruhe)

    Interactive sound installation, app, tablet PC
    Devices connected to each other enable chain processes involving several players. In "CodeChain", sounds are generated according to the principle of the popular children’s game "whisper down the lane" or "telephone", which are sent to other players and processed by them. Thus the players alter a sound step-by-step, and may change it until it bears no resemblance to the initial sound.
    The chain begins with rushing sounds, various oscillators, frequency modulators, and own or prepared recordings, which users select via double click. The selected sound is sent to one of the devices in the pool, where a fellow player can add effects. Available effects are echoes and reverberations, delay, treble and bass filters, granular synthesis, and distortion. In addition the sounds can be formed into a melody with a sequencer. After the sound has had as many effects as desired added to it, it is sent to the next player. Each player changes the sound one more time. The sounds resulting from this process are therefore the result of a collective, partially random, partially deliberate process.

    Monocause. Dialectics of the Post-Truth Era (2017)
    Yannick Hofmann (ZKM, Karlsruhe)

    Interactive sound installation, iOS app
    It seems as though in the post-truth age processes of public opinion formation are following more and more the exclusive disjunction of mathematical logic ("either … or …"). Whether in the context of the US presidential election campaign of 2016, so-called Brexit, or the Hamburg G20 protests, post-truthism and false dilemmas polarize society and suggest that only extremes exist that are opposed to each other (for example like/dislike, black/white, rich/poor). For "Monocause. Dialectics of the Post-Truth Era", excerpts from various texts and speeches were collected – including, for example, the doctrine of US President Bush in the 2000s ("you’re either with us, or against us"). With a swipe, museum visitors can express sympathy with or resentment towards people from A like Adorno to Z like Žižek. The swipe gesture thus becomes the equivalent of the "thumbs up" or "thumbs down" hand gestures of Roman emperors at the circus. The interface is based conceptually and in its design on the famous dating app Tinder.

    MARTIN HARRIS CENTRE - Room F20 - video projections
    Sculpture (2017)
    Ludger Brümmer (ZKM)

    Audiovisual Installation
    Cybernetic objects are self-regulating or recursively acting systems that seem to act independently. In the Sculpture installation, the computer initially generates manually generated sounds, which are measured by a microphone in their volume and trigger new sounds at the appropriate volume. This system acts completely self-sufficiently and creates different sound patterns as well as visual objects in the form of short video passages. During the performance, the composer does not interfere with the way it works, but merely changes the sounds or video scenes used.

    Quantum Music #002  (2018)
    Alexandros Kontogeorgakopoulos, Daniel Burgarth

    Music and Quantum Dynamics share a wave-like nature. Many analogies and surprising connections between the two fields exists, which can be illustrated and explored through sonification techniques. Quantum Music #002 is is an audiovisual installation based on controlled quantum dynamical systems. The artists / scientists of the composition have suggested in a research paper in the past an intuitive sonification process in order to represent acoustically and musically an important quantum phenomenon that is used in quantum computation. Quantum Music #002 employees these techniques and communicates the inherent beauty of the magic world of quantum mechanics by combining musical and visual content in a pure minimalistic language.

  • 12:00
    12:00
    Meet and Greet the Network
    Length: 60 minutes | Official Welcome from Professor Caroline Bithell

    Informal gathering and official Welcome from Professor Caroline Bithell, Head of Music at the University of Manchester, and staff from NOVARS Research Centre, followed by a quick programme overview.

    FOYER & THAW
  • 13:00
    Welcome lunch
    Length: 60 minutes - (registration needed via eventbrite)

    Lunch and drinks provided in the Martin Harris Centre foyer (registration needed via eventbrite)

    FOYER
    Short lunch break
  • 14:00
    Digital Creativity 1a: robotcowboy: Onwards to Mars
    Length: 45 minutes ( + 15 min break) - Dan Wilkox - ZKM: Zentrum Für Kunst Und Medientechnologie

    robotcowboy   is   an   audio/visual   performance   platform   using   wearable computing with an emphasis on embodiment and action. It explores near-scifi  themes  of  nuclear  energy,  ballistic  trajectories, space travel, medical imaging, and machine communication.

    robotcowboy: Onwards to Mars - a one astronaut space opera
    Dan Wilkox (ZKM)
  • 15:00
    Digital Creativity 1b: Hörspiel Composition
    Length: 45 minutes ( + 15 min break) -Henrik Frisk | Kim Hedås  (Royal College of Music, Stockholm)

    A presentation of a recent workshop in Sweden with participants with little or no experience in sound composition.

    Hörspiel Composition
    Henrik Frisk, Kim Hedås and Anders Elberling (Royal College of Music, Stockholm)
  • 16:00
    Digital Creativity 2a: Game Audio for Virtual & Real Instruments
    Length: 45 minutes ( + 5 min break)- Ricardo Climent (NOVARS, University of Manchester)

    After a 10-year journey using game-audio and game engines to construct sonic centric immersive experiences, Ricardo will introduce his new ideas towards combining his different digital instruments for competitive Musical Duel performances.

    Band together with Digital Musicians: Mixed Reality and Digital Instruments
    Ricardo Climent (NOVARS, University of Manchester)
  • 17:00
    Digital Creativity 2b: Audio-visual Composition
    Length: 45 minutes - Mark Pilkington - Thought universe music

    Mark Pilkington will discuss approaches to working with audio-visual media to create EA music, focusing on the composition ​Current 9 (2018) that integrates non-representational imagery with electronic sounds through an interactive performance platform. The talk will offering a rare insight into working practices and a chance to have first-hand experience of a custom-built music system.

    Current 9: Audio-visual presentation
    Mark Pilkington - Thought universe music
Tuesday 26 june 2018

@ the martin harris centre

PLACE: JOHN THAW STUDIO THEATRE

FOCUS: RESEARCH
Heading
  • 9-5pm
    Interactive Installations and Videos (click for details)
    MARTIN HARRIS CENTRE
    FOYER interactive works
    Code Chain (2017)
    Ludger Brümmer & Elizabeth Pich (ZKM, Karlsruhe)

    Interactive sound installation, app, tablet PC
    Devices connected to each other enable chain processes involving several players. In "CodeChain", sounds are generated according to the principle of the popular children’s game "whisper down the lane" or "telephone", which are sent to other players and processed by them. Thus the players alter a sound step-by-step, and may change it until it bears no resemblance to the initial sound.
    The chain begins with rushing sounds, various oscillators, frequency modulators, and own or prepared recordings, which users select via double click. The selected sound is sent to one of the devices in the pool, where a fellow player can add effects. Available effects are echoes and reverberations, delay, treble and bass filters, granular synthesis, and distortion. In addition the sounds can be formed into a melody with a sequencer. After the sound has had as many effects as desired added to it, it is sent to the next player. Each player changes the sound one more time. The sounds resulting from this process are therefore the result of a collective, partially random, partially deliberate process.

    Monocause. Dialectics of the Post-Truth Era (2017)
    Yannick Hofmann (ZKM, Karlsruhe)

    Interactive sound installation, iOS app
    It seems as though in the post-truth age processes of public opinion formation are following more and more the exclusive disjunction of mathematical logic ("either … or …"). Whether in the context of the US presidential election campaign of 2016, so-called Brexit, or the Hamburg G20 protests, post-truthism and false dilemmas polarize society and suggest that only extremes exist that are opposed to each other (for example like/dislike, black/white, rich/poor). For "Monocause. Dialectics of the Post-Truth Era", excerpts from various texts and speeches were collected – including, for example, the doctrine of US President Bush in the 2000s ("you’re either with us, or against us"). With a swipe, museum visitors can express sympathy with or resentment towards people from A like Adorno to Z like Žižek. The swipe gesture thus becomes the equivalent of the "thumbs up" or "thumbs down" hand gestures of Roman emperors at the circus. The interface is based conceptually and in its design on the famous dating app Tinder.

    Room F20 - video projections
    Sculpture (2017)
    Ludger Brümmer (ZKM)

    Audiovisual Installation
    Cybernetic objects are self-regulating or recursively acting systems that seem to act independently. In the Sculpture installation, the computer initially generates manually generated sounds, which are measured by a microphone in their volume and trigger new sounds at the appropriate volume. This system acts completely self-sufficiently and creates different sound patterns as well as visual objects in the form of short video passages. During the performance, the composer does not interfere with the way it works, but merely changes the sounds or video scenes used.

    Quantum Music #002  (2018)
    Alexandros Kontogeorgakopoulos, Daniel Burgarth

    Music and Quantum Dynamics share a wave-like nature. Many analogies and surprising connections between the two fields exists, which can be illustrated and explored through sonification techniques. Quantum Music #002 is is an audiovisual installation based on controlled quantum dynamical systems.The artists / scientists of the composition have suggested in a research paper in the past an intuitive sonification process in order to represent acoustically and musically an important quantum phenomenon that is used in quantum computation. Quantum Music #002 employees these techniques and communicates the inherent beauty of the magic world of quantum mechanics by combining musical and visual content in a pure minimalistic language.

  • 10:00
    Digital Creativity 3:  Network Magnetic Dance: Tokyo-Manchester
    Length: 45 minutes ( + 15 min break)

    "Magnetic Dance" is a telematic dance performance, where dancers in different locations use their movements to weave the rhythm and melody of the music through their movements measured by wearable wireless sensors. This live-streamed session will be followed by a research discussion with Iannis Zannos in Tokyo.

    Magnetic Dance
    Iannis Zannos (Ionian University) with the NOVARS Research Centre
  • 11:00
    Digital Creativity 4a: Kim Hedås's Augmented City
    Length: 45 minutes ( + 15 min break)

    Kim Hedås will discuss her data-driven installation in Hospital Karolinska Sjukhuset in Stockholm and in Malmö.

    Large-scale installations in public areas
    Kim Hedås (Royal College of Music, Stockholm)
  • 12:00
    Digital Creativity 4b: Maia - a Mixed Reality Simulation Framework
    Length: 60 minutes including VR/ AR walk to Coupland Street

    This live demo will connect the John Thaw Studio Theatre in real time with a Plaza in Malaga (rendered below) using Ignacio Pecino's virtual reality/ augmented reality synchronisation tool designed for EASTN-DC, as part of his residency started last March 2018.
    This project development will lead to future Augmented Reality soundwalks across Coupland Street (Ignacio's third visit in the Fall), which has been home to some of the University's most important and influential figures - from Ernest Rutherford splitting the Atom, to creating the first stored-program computer (Williams, Kilburn and Tootill), or cooking Alan Turing's 1950's paper questioning whether computers can think like humans, which strongly influenced modern Artificial Intelligence.

    Maia - a mixed reality simulation framework for synchronised trans-real environments
    Recursive Arts - Dr Ignacio Pecino (EASTN-DC Manchester Artist in Residence 2017-21)
  • 13:00
    LUNCH BREAK
    Length: 60 minutes

    Recommended places in the area (Cafe Arts, Manchester Museum Cafe)

    Lunch
    Short Lunch break
  • 14:00
    RESEARCH SESSION 1: HAPTICS SESSION - Music in the body
    Length: 45 minutes ( + 15 min break)

    A presentation and interactive demo in the field Fields of HAPTIC digital musical instruments. The interface aims to recreate the sense of touch by applying forces, vibrations, or motions to the user and can be applied in the context of performance, data sonification, interactive music composition, physical modelling, but also in interactive sound design environments for people with disabilities,  

    Haptics Session - Music in the Body
    Dr Alexandros Kontogeorgakopoulos - Cardiff School of Art & Design
  • 15:00
    RESEARCH SESSION 2: AUDIFICATION: Creating Music with Chemical Data
    Length: 45 minutes ( + 15 min break)

    “So that I may perceive whatever holds // The world together in its inmost folds.”– Faust, Johann Wolfgang Goethe

    A journey through three years of PhD research exploring the use of chemical data for sound creation. Featuring the first ever PhD at NOVARS combining shared supervision between Music and the School of Chemistry.The open research session presents methodologies for and examples of the use of chemical data in electroacoustic music composition: from aesthetic inquiries into the audification of atomic oscillations, over virtual reality molecular art installations, to the sonification of complex chemical systems such as the pollution cycles of the Baltic Sea and DNA patterns of extinct animal species.



    Molecular Sonification
    Falk Morawitz
  • 16:00
    RESEARCH SESSION 3: Prototyping A VR Trainer with the MYO Armband
    Length: 45 minutes

    HSIF-funded project Virtuoso, is a collaborative effort between Manchester University academics from Music (NOVARS Research Centre), the Alliance Manchester Business School and EON Reality, a company specialised in Augmented Reality (AR) and Virtual Reality (VR) software for Education and Training. Find out more about this biofeedback-based training system for violinists to understand how to reach the highest-levels of musical performance learning from a VR and potentially AR training system.

    Virtuoso: further avenues of exploration

    Virtuoso team are: Richard Allmendinger (AMBS, UoM), Jane McConnell (Eon Reality UK, Manchester), Ricardo Climent (NOVARS, UoM), Chris Rhodes (NOVARS, UoM), Cameron Sands (Computer Science, UoM), Kieron Flanagan (AMBS, UoM)

wednesday 27 june 18

@ the martin harris centre
PLACE: JOHN THAW STUDIO THEATRE

FOCUS: SHARING
Heading
  • 9-5pm
    Interactive Installations and Videos (click for details)
    MARTIN HARRIS CENTRE
    FOYER interactive works
    Code Chain (2017)
    Ludger Brümmer & Elizabeth Pich (ZKM, Karlsruhe)

    Interactive sound installation, app, tablet PC
    Devices connected to each other enable chain processes involving several players. In "CodeChain", sounds are generated according to the principle of the popular children’s game "whisper down the lane" or "telephone", which are sent to other players and processed by them. Thus the players alter a sound step-by-step, and may change it until it bears no resemblance to the initial sound.
    The chain begins with rushing sounds, various oscillators, frequency modulators, and own or prepared recordings, which users select via double click. The selected sound is sent to one of the devices in the pool, where a fellow player can add effects. Available effects are echoes and reverberations, delay, treble and bass filters, granular synthesis, and distortion. In addition the sounds can be formed into a melody with a sequencer. After the sound has had as many effects as desired added to it, it is sent to the next player. Each player changes the sound one more time. The sounds resulting from this process are therefore the result of a collective, partially random, partially deliberate process.

    Monocause. Dialectics of the Post-Truth Era (2017)
    Yannick Hofmann (ZKM, Karlsruhe)

    Interactive sound installation, iOS app
    It seems as though in the post-truth age processes of public opinion formation are following more and more the exclusive disjunction of mathematical logic ("either … or …"). Whether in the context of the US presidential election campaign of 2016, so-called Brexit, or the Hamburg G20 protests, post-truthism and false dilemmas polarize society and suggest that only extremes exist that are opposed to each other (for example like/dislike, black/white, rich/poor). For "Monocause. Dialectics of the Post-Truth Era", excerpts from various texts and speeches were collected – including, for example, the doctrine of US President Bush in the 2000s ("you’re either with us, or against us"). With a swipe, museum visitors can express sympathy with or resentment towards people from A like Adorno to Z like Žižek. The swipe gesture thus becomes the equivalent of the "thumbs up" or "thumbs down" hand gestures of Roman emperors at the circus. The interface is based conceptually and in its design on the famous dating app Tinder.

    Room F20 - video projections
    Sculpture (2017)
    Ludger Brümmer (ZKM)

    Audiovisual Installation
    Cybernetic objects are self-regulating or recursively acting systems that seem to act independently. In the Sculpture installation, the computer initially generates manually generated sounds, which are measured by a microphone in their volume and trigger new sounds at the appropriate volume. This system acts completely self-sufficiently and creates different sound patterns as well as visual objects in the form of short video passages. During the performance, the composer does not interfere with the way it works, but merely changes the sounds or video scenes used.

    Quantum Music #002  (2018)
    Alexandros Kontogeorgakopoulos, Daniel Burgarth

    Music and Quantum Dynamics share a wave-like nature. Many analogies and surprising connections between the two fields exists, which can be illustrated and explored through sonification techniques. Quantum Music #002 is is an audiovisual installation based on controlled quantum dynamical systems.The artists / scientists of the composition have suggested in a research paper in the past an intuitive sonification process in order to represent acoustically and musically an important quantum phenomenon that is used in quantum computation. Quantum Music #002 employees these techniques and communicates the inherent beauty of the magic world of quantum mechanics by combining musical and visual content in a pure minimalistic language.

  • 10:00
    RESEARCH SESSION 3a: Cultural spaces and Diversity: NOMADS | Stiwdio
    Length: 25 minutes ( + 5 min break)

    This talk will present my experiences during the one year  career break - “Sabbatical” I spent exploring, reflecting, experimenting, documenting and travelling around the world. More importantly it will show, how this experience became a new way of living, thinking and working remotely in the area of Art and Design.  
    As an academic, transdisciplinary researcher and practitioner at the intersection of art, science and technology, the talk will present related projects from the past and the present and will offer some insights on about how our time permits this location independent working lifestyle  and how the nomadic lifestyle can be  catalyst for the creative people.

    Stiwdio Everywhere: Working and Living Around the World as an Artist | Designer 
    Alexandros Kontogeorgakopoulos (Cadiff Met University, Wales)
  • 10:30
    RESEARCH SESSION 3b: Cultural spaces, Language and Diversity: RACISM
    Length: 30 Minutes - TABÚ:  An artistic project in Composition to fight racism in Mexico by Rose Soria

    Mexican society is the result of a confluence of diverse races and cultures. This piece collects fragments of interviews with Mexicans who agreed to share their experiences regarding discrimination towards the indigenous (indios) and morenos, a problem that deeply affects Mexican society today.

    TABÚ: An artistic project in Composition to fight racism in Mexico.
    Rosalía Soria (National System for the Creation of Arts, SNCA Mexico)
  • 11:00
    RESEARCH SESSION 4: Showcasing Digital Talent + Installations
    Matinee: 30 minutes

    Introducing Creative work from Local Media Institutions and EASTN-DC partners

    Matinée Performance: Ljudmila Art and Science Laboratory, Ljubljana
    Staš Vrenko
  • 11::30
    Continues: Explore our sound installation/s
    Length: 90 minutes

    A good opportunity to explore sound installations as part of the festival event

    Sound Installations by ZKM Karlsruhe and Cardiff Metropolitan University
    See installations details
  • 13:00
    Lunch break
    Length: 60 minutes

    Please check the list of restaurants and cafes in the area

    Lunch
    Short Lunch break
  • 14:00
    PANEL 1 - Digital Accessibility & Future Audiences
    Length: 60 minutes

    A discussion on digital media's new perspective on accessibility due to economic/social background and the construction of new audiences

    Digital Accessibility & Future Audiences
    Chair: Royal College of Music, Stockholm
  • 15:00
    PANEL 2 - Independent cultural information infrastructure and the EU
    Length: 60 minutes

    Digitisation has almost become an euphemism for privatisation. The access to public digitised resources is restrained by giving technical or copyright reasons and excuses. This means that local, non-iconic works, modern and contemporary art(ists) lose visibility. The loss of open public access by cultural providers outsourcing communication and content to big social networks, walled gardens which are closed by default, have privacy problems and build a bubble around each user. Social networks are good for marketing but extremely bad at memory. Europeana is a good example though, as it has boosted the visibility of digitised national heritage archives, tying them into one open web system, but it lacks the “living culture” that the Europeans are creating and experiencing now.

    Independent cultural information infrastructure and the EU
    Chair: Luka Frelih - Ljudmila Art and Science Laboratory, Ljubljana
PLACE: cosmo rodewald concert hall

martin harris centre
MARTIN HARRIS CENTRE FOR MUSIC AND DRAMA
SURROUND SOUND WITH 55 GENELEC SPEAKERS
  • 18:00
    CONCERT ONE - click for more
    Length: 90 minutes

    This concert features the work of composers from the EASTN-DC Network and The University of Manchester, including:
    Hofmann / Kempf / Pich / Wilcox - "Next City Sounds" - Live Interactive
    Edward Campbell - "Did I Sleep?" - Fixed Media
    Rosalia Soria-Luz - "TABU" - Audiovisual
    Giuseppe Gavazza "Le voci del mondo" - Fixed Media
    Break
    Ricardo Climent- "B is for Bird" - A Chinese Folktale for game-audio, Pipa and resynthesized Syrinx
    Mongrel (Henrik Frisk / Anders Elberling) - "Machinic Propositions" - Audiovisual
    Adriana Ruiz - "La Fiesta Del Diablo" - Fixed Media
    Brona Marin - "Night Escape" - Fixed Media

    Network Composers, Performers and Invited guests
    MANTIS system (Surround sound Genelec DOME)
  • 20:00
    CONCERT TWO - click for more
    Length: 60 minutes

    This concert features the work of composers from the EASTN-DC Network and The University of Manchester including:
    Manuella Blackburn - "Javaari" -  Fixed Media
    Kim Hedås - "Dense" - Fixed Media
    Brümmer / Lintermann - "Spin" - Audiovisual
    Sarah Keirle - "Blue Lungs" -  Fixed Media
    John Cage / Gianluca Verlingieri- "Fontana ReMix" - Fixed Media

    Network Composers, Performers and Invited guests
    MANTIS system (Surround sound Genelec DOME)
  • 22:00
    SOCIAL at Old Abbey Inn
    Length: unknown

    Evening of food and drinks at Old Abbey Inn,
    61 Pencroft Way
    M156AY Manchester, United Kingdom

    Dinner + Drinks
    European Art Science Technology Network
thusday 28 june 18

@ the mantis harris centre
PLACE: COSMO RODEWALD CONCERT HALL

FOCUS: LEARNING
Heading
  • 9-5pm
    Interactive Installations and Videos (click for details)
    MARTIN HARRIS CENTRE
    FOYER interactive works
    Code Chain (2017)
    Ludger Brümmer & Elizabeth Pich (ZKM, Karlsruhe)

    Interactive sound installation, app, tablet PC
    Devices connected to each other enable chain processes involving several players. In "CodeChain", sounds are generated according to the principle of the popular children’s game "whisper down the lane" or "telephone", which are sent to other players and processed by them. Thus the players alter a sound step-by-step, and may change it until it bears no resemblance to the initial sound.
    The chain begins with rushing sounds, various oscillators, frequency modulators, and own or prepared recordings, which users select via double click. The selected sound is sent to one of the devices in the pool, where a fellow player can add effects. Available effects are echoes and reverberations, delay, treble and bass filters, granular synthesis, and distortion. In addition the sounds can be formed into a melody with a sequencer. After the sound has had as many effects as desired added to it, it is sent to the next player. Each player changes the sound one more time. The sounds resulting from this process are therefore the result of a collective, partially random, partially deliberate process.

    Monocause. Dialectics of the Post-Truth Era (2017)
    Yannick Hofmann (ZKM, Karlsruhe)

    Interactive sound installation, iOS app
    It seems as though in the post-truth age processes of public opinion formation are following more and more the exclusive disjunction of mathematical logic ("either … or …"). Whether in the context of the US presidential election campaign of 2016, so-called Brexit, or the Hamburg G20 protests, post-truthism and false dilemmas polarize society and suggest that only extremes exist that are opposed to each other (for example like/dislike, black/white, rich/poor). For "Monocause. Dialectics of the Post-Truth Era", excerpts from various texts and speeches were collected – including, for example, the doctrine of US President Bush in the 2000s ("you’re either with us, or against us"). With a swipe, museum visitors can express sympathy with or resentment towards people from A like Adorno to Z like Žižek. The swipe gesture thus becomes the equivalent of the "thumbs up" or "thumbs down" hand gestures of Roman emperors at the circus. The interface is based conceptually and in its design on the famous dating app Tinder.

    Room F20 - video projections
    Sculpture (2017)
    Ludger Brümmer (ZKM)

    Audiovisual Installation
    Cybernetic objects are self-regulating or recursively acting systems that seem to act independently. In the Sculpture installation, the computer initially generates manually generated sounds, which are measured by a microphone in their volume and trigger new sounds at the appropriate volume. This system acts completely self-sufficiently and creates different sound patterns as well as visual objects in the form of short video passages. During the performance, the composer does not interfere with the way it works, but merely changes the sounds or video scenes used.

    Quantum Music #002  (2018)
    Alexandros Kontogeorgakopoulos, Daniel Burgarth

    Music and Quantum Dynamics share a wave-like nature. Many analogies and surprising connections between the two fields exists, which can be illustrated and explored through sonification techniques. Quantum Music #002 is is an audiovisual installation based on controlled quantum dynamical systems.The artists / scientists of the composition have suggested in a research paper in the past an intuitive sonification process in order to represent acoustically and musically an important quantum phenomenon that is used in quantum computation. Quantum Music #002 employees these techniques and communicates the inherent beauty of the magic world of quantum mechanics by combining musical and visual content in a pure minimalistic language.

  • 09:00
    WORKSHOP 1: Multichannel Diffusion
    Length: 120 minutes

    A workshop dedicated to the MANTIS 55-genelec surround sound live diffusion system, as well as other diffusion systems brought by visiting members of the network

    MANTIS SYSTEM LIVE DIFFUSION WORKSHOP
    MANTIS Team, The University of Manchester, UK
  • 14:00
    CONCERT THREE - click for more
    Length: 90 minutes

    This concert features the work of composers from the EASTN-DC Network and The University of Manchester including:
    Guillaume Dujat - “Divine Cut” - Live Interactive
    Hayley Suviste - “In Those Days / Community“ - Fixed Media
    Nikos Stavropoulos “ Karst Grotto “ - Live
    Epa Fassianos - “Chromatocosmos” - Fixed Media
    David Berezan - “Unearthed” - Fixed Media
    Gianluca Verlingieri - “Requiem de Ballo” - Fixed Media

    Network Composers, Performers and Invited guests
    MANTIS system (Surround sound Genelec DOME)
  • 15:30
    OPEN TIME: Explore our sound installation/s
    Length: 60 minutes

    A good opportunity to explore sound installations as part of the festival event

    Sound Installation
    See installations details
FRIDAY 29 JUNE 2018

@ HOME - Manchester

2 TONY WILSON PLACE, MANCHESTER. M15 4FN

FOCUS: creative INDUSTRY
Heading
  • 10:00
    Entrepreneur Day: Manchester, the new Digital HUB
    Length: 180 minutes // Coffee served

    This is an opportunity to meet with digital entrepreneurs in the North West of England, EASTN-DC Partners and academic colleagues in search for cross-fertilisation.

    10.00 h - 10.30 h

    Coffee and welcome

    HUB session meet and greet

    10.30 h - 11.00 h

    GIS/Locative Audio, Procedural Sound Art,
    Virtual Instruments

    Ignacio Pecino (CEO)
    Recursive Arts is an independent studio specializing in Unity game and app development with a focus on GIS/Locative Audio, Procedural Sound Art, Virtual Instruments, and anything sound-related.

    11.00 h - 11.30 h

    Digital Fabrication and Musical Instruments Design

    Alexandros Kontogeorgakopoulos
    Cardiff School of Art & Design, Cardiff Metropolitan University.
    This presentation is related to digital musical instrument design and composition in the era personal digital fabrication. Currently, the third industrial revolution and the maker culture (which mostly appears in small scale laboratories called Fab Labs) is changing the model of production and distribution towards a customised, personal, local fabrication. Creative coding, interaction design and digital fabrication offer an open access medium for the new generation of composers, to develop their creative ideas and produce sonic artworks that manifest them self both physically and digitally. Turning data into sound and turning data into things (that make sound) is the topic of this presentation.

    11.30 h - 12.00 h

    The University of Manchester

    Dr Shanta Aphale
    Business Engagement Manager, Faculty of Humanities - University of Manchester, UK
    An overview of how organisations including Digital Companies can partner with the University of Manchester, across a range of business engagement services, to support company growth and innovation. From providing business solutions to nurturing talent, partnering with the University can help companies to build a strategy for success.

    12.00 h - 12.30 h

    Breaking Computers, Making Noise

    Stephen Summers
    Noisy Toys CEO
    We will make some simple noise machines from computer guts, learning about sound, electromagnetism and vibrations as well as how to use tools and have fun; can we achieve mechanical funk?

  • 13:00
    Lunch Break
    Length: 60 minutes

    Suggested HOME restaurant or bar (attendees to make their own choices). Back in one hour.

    Lunch
    Short Lunch Break
  • 14:00
    Entrepreneur Day (session Continues)
    Length: 120 min

    This is an opportunity to meet  digital entrepreneurs in the North West of England, EASTN-DC Partners and academic colleagues in search for cross-fertilisation.

    Coffee served

    HUB session continues

    14.00 h - 14.30 h

    VR visualisations and 360 Videos

    Gabriel Radakovitch (Artistic Director), VR | Théo Radakovitch (Sound Designer) Ambisonic audio to 360 videos. A French company providing VR visualisations and ambisonics audio for architects and land developers.

    14.30 h - 15.00 h

    Sound Branding, Game Audio, Sound Design & Music

    Craig Burgess | Joe Shorrocks
    Deft Ear is a Manchester-based company focused on the creation of tailored sound and music content, strategies and experiences to enhance brands, games, video, apps, VR and creative media content. Their tailored sound and music content, sound branding strategies, audio asset management, music licensing, creative development and technical production expertise incorporate a range of approaches designed to suit and augment your existing project identity, aesthetic and core aims and objectives; whether you’re developing a brand, game title, marketing campaign, app or just want to try a different approach.
    @DeftEar

    15.00 h - 15.45 h

    Spatial Audio Utilities for Unreal Game Engine

    Richard Stevens co-authored The Game Audio Tutorial (Focal Press, 2011) and Game Audio Implementation (CRC Press, 2015) David Raybould and Nikos Stavropoulos (EA composer).

    Working with Electroacoustic Composer Nikos Stavropoulos the team are exploring the potential for game engines to act as tools for spatial music composition, realisation, and performance. These tools enable composers to visualise and interact with their music in 3D space in ways not possible within a traditional digital audio workstation, and with the addition of VR capabilities to experience spatial music in a truly immersive and engaging way. 

    Break

    Quick reset for demo setups

  • 16:00
    SHOWCASE EVENT: Manchester, the new Digital HUB
    Length: 120 minutes

    V360 videos, VR tools, Spatialisation tools in UE4, AR musical instruments

    DEMOS
    Attendees will have the opportunity to experience the different technologies brought and presented during the day plus some others on display

    VR game- Postcards from South Asia

    A virtual reality game created by MA and PhD students at the University of Manchester
    for the Manchester Museum
    Dr Kostas Arvanitis
    Senior Lecturer in Museology, University of Manchester
    Frances Liddell - Postgraduate -MusM in Museology, University of Manchester
    Falk Morawitz
    - PhD NOVARS Research Centre, , University of Manchester

    Postcards from South Asia is a virtual reality (VR) game created by four MA students at the University of Manchester for the Manchester Museum’s expansion of a new South Asia gallery arriving in 2020. The task was to build on the VR game created by last year’s students and develop a VR experience that engages young people in South Asian culture. The game combines digital tourism with cultural objects from the museum’s collections in order to create an environment for ‘edutainment’ (educating and entertainment).  In the game the player is transported to different heritage sites around South Asia and there are various mini games which the player can complete. Each mini game relates to the heritage site or country in which it resides offering insight into that culture. Some mini games also incorporate a cultural object that can be found in the museum collection. Throughout the game, the player is able to take photographs which can be kept in an inventory and then uploaded to social media as ‘postcards’. This act of sharing postcards hopes to prompt a form of informal learning and social interaction, cementing the information learnt from the mini games. 
    The game is currently still in development stages and therefore only hosts one level in arcade style which is based in the old town of Galle, Sri Lanka. In this level the player will take part in traditional stilt fishing, play a game of Mancala and help to cook a local delicacy. Future developments of this game will involve the creation of more levels based in different countries with a narrative that will help to thread these levels together. 

    Manusamo & Bzika

    Alena Mesarosova (Slovakia), Manuel Ferrer (Valencia). Architect Alena Mésárošová is co-founder (with visual artist Manuel Ferrer Hernandéz) of the interdisciplinary art group Manusamo & Bzika, which focuses on the creation of interactive installations involving the use of augmented reality and 3D modelling. Since 2006, the group has produced creative AR work for numerous festivals and projects in Slovakia, Italy, Spain and Portugal. Alena holds a degree in Ingenier-Architecture (Inzinier architekt) at the Fakulta Umení, Technická Univerzita v Košiciach, Slovakia as well as a bachelor’s and recently completed a PhD at the Polytechnic University of Valencia. Ferrer holds a PhD by the Faculty of Fine Arts at the Polytechnic University of Valencia. The AR demos will include musical instruments and more.

saturday 30 june 18

@ THE martin harris centre
PLACE: MHC - room f20 & Studio Cluster (novars)

FOCUS: FUN
  • 10:00
    WORKSHOP 2: Soda: A Semi-modular Instrument Building by Staš Vrenko (Ljudmila) Find us in F20 - click for details and registration
    Length: ca. 4 hours (with a break)

    COST: £35
    Registration needed.

    Presented by Staš Vrenko, Ljudmila (Ljubljana)
    Gain basic knowledge on electronics and soldering while assembling the Soda kit. Soda is a semi-modular electroacoustic instrument with several inputs and outputs, which enables interfacing with other audio devices.
    This workshop is not free but it is subsidised.

    Please email: info@ljudmila.org for registration purposes
    Soda: a semi-modular instrument building workshop
    Staš Vrenko (Ljudmila Art and Science Laboratory, Ljubljana)

    Full description:
    Soda is a semi-modular electroacoustic instrument with several inputs and outputs, which enable interfacing with other audio devices (such as synths, rhythm machines, guitar pedals, etc.). It may be used either as a standalone synth/signal processor or trigger and CV generator.

    Signal path starts with a jack input, which can be used for connecting an external signal. Its waveform may then be amplified, filtered and fed into the voltage controlled oscillator (VCO), which outputs a frequency modulated ramp waveform signal, ranging from harsh noise to pulsating rhytmic bursts, reminiscent of the external signals characteristics (timbre and amplitude).

    The circuit has two separate audio outputs - a 3.5mm jack line output and an internal amplifier intended for powering the speaker, which encourage an exploration of various feedback possibilities. 
    During the workshop participants will gain basic knowledge on electronics and soldering, assemble Soda kit and get familiar with its possible uses. Bring your DIY synths!

    Registration: The participation fee for the workshop is £35 and covers expenses for materials, the workshop product remains in your possession. No previous skills are needed, newbies are welcome. The number of participants is limited, so please apply to info@ljudmila.org for registration purposes
    Participants are suggested to bring their own small speakers or headphones, although NOVARS Research Centre (the host) can provide additional headphones on the day.

    Link: https://wiki.ljudmila.org/Soda_eng

    About Staš Vrenko: born in Ljubljana, Slovenia in 1991. Graduated at the Academy of Fine Arts and Design in Ljubljana, where he also finished master studies at the Sculpture Department. His interdisciplinary artistic practice combines exploration of various artistic fields with process orientated research, uncovering many different technological and medium- related specifics of the material he is working with, while focusing on innovative and original approaches in various aspects of sound, sound design, field recording, kineticism and segments of performative arts.

    Production: Ljudmila, Art and Science Laboratory and Projekt Atol Institute. With support from Ministry of Culture and Municipality of Ljubljana, Department for Culture.

  • 14:00
    WORKSHOP 3: GENESIS - Physical Modelling and Simulation for Musicians
    Find us in the Studio Cluster, NOVARS- click for more
    Length: ca. 3 hours (with a break)

    COST: FREE
    Registration needed.

    Presented by Giuseppe Gavazza, Cuneo Conservatory, Italy
    GENESIS is a modular software environment for musical creation that targets both sound synthesis and musical composition by means of physical modeling and simulation.
    Built over three decades of cutting-edge research at ACROE and ICA, led by Claude Cadoz and his pioneering group in physically-based simulation for artistic creation, GENESIS enables everyone to benefit from the possibilities of physical modeling by creating his/her own models of sounding objects.
    Users can design an infinite diversity of virtual instruments and sounds. GENESIS is the first environment making possible to compose music entirely with physical modelling, opening a whole new world of musical ideas.

    Please email: sarah.keirle@postgrad.manchester.ac.uk for registration purposes

    GENESIS WORKSHOP @ NOVARS Research Cetnre
    Place: Studio Cluster - Electroacoustic Studios, Martin Harris Centre
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MANCHESTER
MARTIN HARRIS CENTRE & HOME
25-30 JUNE 2018
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